Showing posts with label VR headset. Show all posts
Showing posts with label VR headset. Show all posts

Monday, May 22, 2017

Do Your Next Pitch on 360 Video

Immersive experiences communicate deeper and help convert viewers into donors, shows the most recent study from Nielsen on potential VR adopters (paVRr). The study gauged attitudes of 1,000 paVRrs aged 18-54 about 134 charities. The group appeared to be advocates of technology and education in general, with 49% supporting increased technology access and 41% supporting universal primary education. 

To further measure the effectiveness of VR as a donation tool, Nielsen created an experiential setting in its Las Vegas research labs focusing on 14 pieces of charity VR content: about 100 US consumers viewed a 360 video in Samsung Gear, while another 100 viewed a piece of midroll (i.e.,digital ad that appears in the middle of a video) on a tablet as a comparison. The experiment showed that those who viewed the VR content were significantly more likely to recall the brand than those who viewed the midroll (84% vs. 53%). They were also more likely to seek additional info about the brand (48% vs. 37%).  Just as impressively, 48% of those who viewed the 360 video indicated they would donate to the viewed causes afterward vs. 38% of those who watched the midroll. 

The same efficacy in communication can be brought to any 'pitch' -- social or commercial. It's a tremendous opportunity for anyone looking to stand out of the crowd while asking for donations for a cause, seeking start up funding, or asking to be a brand's agency of record. 

Tuesday, February 16, 2016

VR Headsets Go Beyond Gaming As The Latest Sales Tool


Back in December, I had published a marketoon by Greg Kessler on my LinkedIn account, suggesting we would be relying on VR headsets to paint a vision of the future. The idea behind this cartoon is the topic of a New York Times real estate section article this week. 'A New Dimension in Home Buying' by Jennifer Miller shows how Hallstead Realty is selling multi-million dollar properties by showing prospects a vision of what these condos will be through VR headsets. It's about evoking emotions and converting lookers to buyers when in the raw construction phase.
 

Hallstead's initiative is not only a clever gimmick, but hope that VR will have real commercial applications beyond gaming. Similar to real estate, VR headsets can be used in retail to show how to dress, cook, or experience a vacation. In auto, it can help drivers test their car in the wilderness, or through narrow streets of old European cities without leaving the dealer's showroom. If done right, VR stories can help propel new authors to best seller status by showing a preview of what those 300 pages hold.
 

As companies tie increasing profits to VR marketing, this type of storytelling will become mainstream (and with hopefully more attractive headsets)