Illustration credit: Greg Kessler
Tuesday, May 29, 2018
A Blockchain - Illustrated
You may wonder what's so different about a Blockchain, having already used so many peer-to-peer networks. The biggest hope is that it will bring transparency to connections in a supply chain. And each block player will have ownership of its own data - which will be cemented in time, unchanged once entered to the chain. The hype is its security - it is not, as evidenced by cryptocurrency crimes.
Illustration credit: Greg Kessler
Illustration credit: Greg Kessler
Saturday, May 12, 2018
Content Will Always Be King
Artificial Intelligence... 5G...Blockchain... no matter what the buzz word du jour might be, content will always be the differentiation point. Yes we need smart distribution strategies but content is what holds the audience’s attention.
Monday, May 22, 2017
Do Your Next Pitch on 360 Video
Immersive experiences communicate deeper and help convert viewers into donors, shows the most recent study from Nielsen on potential VR adopters (paVRr). The study gauged attitudes of 1,000 paVRrs aged 18-54 about 134 charities. The group appeared to be advocates of technology and education in general, with 49% supporting increased technology access and 41% supporting universal primary education.
To further measure the effectiveness of VR as a donation tool, Nielsen created an experiential setting in its Las Vegas research labs focusing on 14 pieces of charity VR content: about 100 US consumers viewed a 360 video in Samsung Gear, while another 100 viewed a piece of midroll (i.e.,digital ad that appears in the middle of a video) on a tablet as a comparison. The experiment showed that those who viewed the VR content were significantly more likely to recall the brand than those who viewed the midroll (84% vs. 53%). They were also more likely to seek additional info about the brand (48% vs. 37%). Just as impressively, 48% of those who viewed the 360 video indicated they would donate to the viewed causes afterward vs. 38% of those who watched the midroll.
The same efficacy in communication can be brought to any 'pitch' -- social or commercial. It's a tremendous opportunity for anyone looking to stand out of the crowd while asking for donations for a cause, seeking start up funding, or asking to be a brand's agency of record.
Labels:
charity,
Nielsen,
non-profit,
paVRs,
pitch,
pitch for change,
VR,
VR headset
Voice Technology Apps Face Return User Issues
The hopeful summary on voice technology from Digiday ends on a somewhat low note: It's hard to get return users on voice apps. In fact, only 3 percent of those who used Google home app skills in late December were actively using these skills in the second week. Holiday effect? Maybe. This trend signals a utility problem. Technologies take off because they help us save time, money. Or they entertain us. No matter what the creative wrap around a voice technology might be, it needs to do these things efficiently or it will not stick.
Monday, April 24, 2017
Seeing is Believing: How VR Can Speed Time to Market For New Products
I am fascinated by VR and related technologies that can speed up time to market. Imagine if your brainstorm sessions were more fruitful, you could demo the ideas more effectively and sell more and quickly. VR programs such as Tilt Brush, Quill, A-Painter give users the tools to illustrate and collaborate on ideas. Powerpoint - move over! These programs help convey ideas in immersive settings and allow for ideas to flourish vs. forcing things into quadrants.
Once you draw up the ideas, then you can illustrate in fine detail with 3D modeling software. My colleagues Harry Brisson and Matt Price recommended I check out Blender 3D and Autodesk, maker of Maya and 3D Studio Max. There is also Unity -- an open source platform where majority of current VR/AR apps are created.
Majority of use cases for VR/AR/3D software are in entertainment (e.g., animation), education (e.g., training) and healthcare (e.g., doctors training on surgical procedures). They all underscore how we can create both efficient and higher quality storytelling/learning environments.
What if we were able to quantify how VR enabled groups to come up with more and better ideas, got agencies and clients to see eye to eye and overall just converted better? Any other ideas on which VR features or programs can be used in business?
Once you draw up the ideas, then you can illustrate in fine detail with 3D modeling software. My colleagues Harry Brisson and Matt Price recommended I check out Blender 3D and Autodesk, maker of Maya and 3D Studio Max. There is also Unity -- an open source platform where majority of current VR/AR apps are created.
Majority of use cases for VR/AR/3D software are in entertainment (e.g., animation), education (e.g., training) and healthcare (e.g., doctors training on surgical procedures). They all underscore how we can create both efficient and higher quality storytelling/learning environments.
What if we were able to quantify how VR enabled groups to come up with more and better ideas, got agencies and clients to see eye to eye and overall just converted better? Any other ideas on which VR features or programs can be used in business?
Labels:
3D modeling,
AR,
brainstorm,
development,
new product,
sell,
VR
Monday, April 3, 2017
How AI Seeps Into Everyday Life
If people can get emotional about content, why should we be surprised about emotional connections with robots that have life like features and voices? Hasbro's robotic cat that keeps Alzheimer patients company is a micro example of how AI can be social and part of everyday life.
Here's my SIL's robot cat- whom she claims calms her down, doesn't come with vet bills and has a lifetime renewable by batteries. And here's another NYT journalist who agrees with her on the soothing qualities of robocats.
As we step into the post-real era, there are a growing number of industry reports on how artificial intelligence (AI) is poised to replace human labor. The Obama Administration's report on the topic noted a broad range (nine to 47 percent) of the US labor force can be threatened by AI -- especially if new jobs are not created at similar or higher rates than lost jobs. Spreading news of his latest AI-based initiative, Neuralink, Elon Musk even professes that digital super intelligence will surpass that of humans and take over.
Ultimately institutions look for efficiency - AI will take over in cases where it's cheaper than the real life alternative.
Labels:
AI,
artificial intelligence,
Elon Musk,
employment,
Neuralink,
robocats
Tuesday, March 21, 2017
VR for Women's Empowerment: KAGIDER (Women Entrepreneurs Association of Turkey) Luncheon Speech
I had the honor and pleasure of attending a luncheon, hosted by Burcu Mirza, with board members of KAGIDER (Women Entrepreneurs Association of Turkey) who were in town for meetings at the UN. KAGIDER has an amazing mentorship program where they coach select young, low-income, high-potential women seeking employment and entrepreneurship. Their graduates change their (and their community's) destiny by either starting their own businesses or becoming successful at firms they join. KAGIDER leaders cited research pointing to millions of young women of employment age in emerging countries, who are neither able to pursue education, nor find employment. KAGIDER's work is to address this problem. Below is what I shared as my point of view on emerging technology and communication trends, which lead to a dynamic discussion on how these technologies can be used in educating and giving employment skills to young women.
Whatever the technology label might be, we have transcended
into post-reality era.
A time when we believe what technology tells us more so than
what we see in front of us. For instance, believing our GPS more than the
traffic coming towards us on a one-lane street. Or, when children say good bye
to Google Home when leaving the apartment.
There are a few technologies that are driving our
post-reality vision as ‘under currents’:
1.
With technologies such as VR and AR, this post-reality vision becomes more immersive and
believable. And truth/experiences vary by each viewer not the director or
the editor. Before we were told stories by movie directors, news anchors,
journalists… Today viewers can look ever which way when immersed in a VR story.
We choose the angle in which we’ll
take that story – being our own editors.
2.
Voice
activation (e.g., Alexa, Echo, Siri, Adobe’s voice based photo editing
technology) humanizes automation, IoT and other connected devices. They induce emotion and forge relations
between humans and AI. (Students in a NY State University hacked Alexa to break
up with it… some classmates who heard about the break up expressed concern.
Post reality experience in this case is heightened by voice and emotion.)
Some companies are taking advantage of this technology in
creative ways: eBay is offering VR experience in shops, Google is partnering
with BMW and Gap on AR shopping experiences. Adobe is launching voice-based
photo editing technology.
VR/AR are poised to generate significant dollars for
technology and content makers. Deloitte called it the billion dollar niche in
2016. Some sources, such as Digi-Capital, make bolder predictions, forecasting
over 100 billion dollars by 2020, disrupting mobile.
As these emerging technologies edge their way to become
mainstream, gender and generational gaps
appear. Nielsen study on VR technology (2016) shows a typical early
adoption story on VR: Male and younger
audiences are more likely to adopt. Women not as likely to be interested or
aware!
VR can fundamentally change the way we communicate in arts and
politics. And if women are typically the storytellers, where does that put the
female voice in arts, news, commerce and politics? If shopping is gamified in
ways that suit men, will women – who are responsible for grand majority of
household purchases-- buy more?
Tuesday, February 16, 2016
VR Headsets Go Beyond Gaming As The Latest Sales Tool
Back in December, I had published a marketoon by Greg Kessler on my LinkedIn account, suggesting we would be relying on VR headsets to paint a vision of the
future. The idea behind this cartoon is the topic of a New York Times real
estate section article this week. 'A New Dimension in Home Buying' by Jennifer Miller shows how Hallstead Realty is selling multi-million dollar properties by
showing prospects a vision of what these condos will be through VR headsets.
It's about evoking emotions and converting lookers to buyers when in the raw
construction phase.
Hallstead's initiative is not only a clever gimmick, but
hope that VR will have real commercial applications beyond gaming. Similar to
real estate, VR headsets can be used in retail to show how to dress, cook, or
experience a vacation. In auto, it can help drivers test their car in the
wilderness, or through narrow streets of old European cities without leaving
the dealer's showroom. If done right, VR stories can help propel new authors to
best seller status by showing a preview of what those 300 pages hold.
As companies tie increasing profits to VR marketing, this
type of storytelling will become mainstream (and with hopefully more attractive
headsets)
Labels:
hallstead,
new York times,
real estate,
virtual reality,
VR,
VR headset
Monday, November 30, 2015
My Goosebumps Podcast: How do you measure empathy?
It was a pleasure to do this podcast with Bryan Adams, founder and CEO of creative agency Ph. Creative, about word of mouth marketing. Goosebumps (co-authored by Bryan Adams and Dave Hazelhurst of Ph. Creative) is full of great tips and tools on digital marketing. We discussed how to:
It's also available on iTunes. Enjoy!
- Create a hook to entice listeners and strike an emotional chord
- Measure empathy, all the while looking at hard numbers such as sales
- Spot signs of viral content
It's also available on iTunes. Enjoy!
Monday, July 20, 2015
Millennials: One Size Does Not Fit All
Emerging Trend: There is a growing understanding that not all
millennials behave the same way.
Implication: Your millennial data is not flat. You may need
to distinguish between lifestyles, life stages and other demographics.
Action:
1-
Get your millennial definition straight: Is it
just adults, or do you need to include teens as well?
2-
Look into the differences between younger and
older millennials. Those in college and those who are starting families will
have distinct media and spending patterns. 3- Measure values as well as attitudes. Are your millennials more likely to vote for green initiatives? Do they donate frequently?
Labels:
attitudes,
behaviors,
demographics,
Lifestyles,
millennial,
millennials,
values
Sunday, May 24, 2015
Do you want to tune off?
Emerging Trend: We are increasingly expressing our
desire to ‘tune-off’ in reaction to the flux of ‘big data’ in our lives.
Implications: Decline in app usage, email opens,
click throughs, productivity and overall life quality. Increase in sensory
sensitivity.
Action: Tune off! Or enable others to do so.
Check out how Ikea
helps customers design serene surroundings. See how JetBlue
greets Web site visitors with Aruba get-away options. If you need more help, download
the Dinner Mode app by Sloane Davidson to
focus on your food and conversation at meal times.
Labels:
big data,
consumer reaction,
Dinner Mode,
Ikea,
Jet Blue,
tune off
Tuesday, April 7, 2015
Majority Multicultural Areas Are the Future of America…and Marketing
·
Non-Hispanic whites in majority multicultural
areas, which Nielsen coins as Super
Geos in its recent report, show similar purchase patterns as multicultural
consumers.
·
Programs such as Black-ish and Fresh off the
Boat are attracting
diverse audiences, including non-Hispanic whites.
Implication: Your targets are not what they seem. As
populations shift in size and attitudes, marketers should not miss the
opportunity to appeal to audiences based
on cultural interest.
Action:
1-
Watch millennials and generation Z who are more
accepting of cross-cultural experiences than older generations.
2-
Target based on lifestyle segments, not only
demos.
3-
Pilot programs in super geo areas (e.g., NY, LA,
SF, New Orleans, Nashville)
Labels:
cross-cultural,
culture,
multicultural,
Nielsen,
super geo
Monday, March 23, 2015
Would you manage your home by phone?
Emerging trend:
Smartphones are becoming home data managers – capable of tracking and enabling
habitants’ activities (music, shopping, cooking) and home settings (e.g.,
temperature, safety, lights).
Implication: Device
and chip makers will compete with telecom players will gain a bigger share of
home networking. They will want consumers to have their brands to be top of
mind and trust them with more personal information.
Action:
1-
Seize the
opportunity to re-brand, with new products and capabilities that go beyond communication.
2-
Put
permission marketing ahead of precision marketing when messaging consumers
about their home.
3-
Communicate
benefits such as convenience, time-saving and comfort when setting up a
home network and assure consumers their information (e.g., lifestyle habits,
address and app usage) will be kept safe.
Would you like to use your phone or a wearable device to
manage your home-based activities? Or would you find it intrusive?
Special thanks to Zuzanna
Skalska of 360inspiration who
informed me of Samsung CEO’s keynote
speech on future homes at the recent IFA conference and inspired this post.
Friday, March 6, 2015
Dark Social: How To Crack That Nut!
Emerging trend: Dark social,
as in private social media conversations (e.g., SMS, email, Snapchat, Whatsapp,
FB messenger), is significantly bigger in volume and impact more decisions than
what we coin as word of mouth today. This trend was first brought to public attention by the Atlantic. And now according to a new study from Radium One cited in Media
Post
·
91%
of Americans regularly share information via dark social methods, and
·
59%
of all online sharing is via dark social
Implication: Critical
opinions about family, health, politics, and religion will largely remain in
private digital circles. Marketers will need to rely on self-reported data
(e.g., surveys, interviews) and trusted relationships to gauge brand and other
topic mentions in dark social.
Action:
1- Improve email targeting
2- Make your content hyper relevant to your target audience.
3- Invest in social CRM team and infrastructure to keep close connections with customers who will take the information to their friends and family, and give you feedback.
1- Improve email targeting
2- Make your content hyper relevant to your target audience.
3- Invest in social CRM team and infrastructure to keep close connections with customers who will take the information to their friends and family, and give you feedback.
Labels:
brand trust,
dark social,
email marketing,
Radium One,
social CRM
Wednesday, January 14, 2015
Mobile Transaction Success
There are many exciting developments in mobile space with beacons remembering consumer preferences, Apple watch and smart cars. However, two out of three attempted transactions on smartphones fail due to poor user experience!
Here are some tips on how companies can close the loop with customers across the decision journey by providing in-app support: Feel free to click on the link to webinar with ZineOne, featuring Nielsen insights.
Here are some tips on how companies can close the loop with customers across the decision journey by providing in-app support: Feel free to click on the link to webinar with ZineOne, featuring Nielsen insights.
Labels:
app,
customer service,
in-app support,
mobile,
Nielsen,
ZineOne
Monday, September 29, 2014
Monetizing Mobile Moments: The Three Principles of In-App Support
I was honored to co-author the whitepaper Monetizing Mobile Moments: The Three Principles of In-App Support with Debjani Deb and Sona Sharma of ZineOne. The whitepaper delves into emerging trends such as mobile-first companies, chips that make our devices context-smart and the growing demand for in-app support from millennials. It underscores the need for companies to address mobile customer needs proactively, by being context aware and responding in real-time. You can download the paper here:
http://zineone.com/downloads/MonetizingMobileMoments.pdf
http://zineone.com/downloads/MonetizingMobileMoments.pdf
Labels:
app,
context,
in-app support,
millennial,
Mobile first,
mobile-first,
smart,
smart phones,
trends,
ZineOne
Tuesday, July 22, 2014
Home Networking Means We'll Have More Than TV and Online Data Per Zipcode
Emerging Trend: With the advent of Internet-connected home
networking systems and devices, marketers will need to have a holistic look at
home-related data – ranging from the living room, into the kitchen and garage.
Implication: We
will have the ability to map out consumer behaviors and needs at a very
granular level and serve ads in a highly tailored and effective manner.
Action: Follow Google,
Apple and Microsoft partnerships with Samsung, Phillips Lighting, Dell, Qualcomm,
Intel, as well as auto makers. These companies are working to activate
household devices and meters with Internet-connected chips.
Labels:
advertising,
Apple,
google,
Home Networking,
Internet of Things,
Microsoft,
Phillips,
Samsung
Tuesday, May 27, 2014
What Apple's Acquisition of Dr. Dre's Beats Means
Emerging trend: Apple is bringing location-based targeting
to music audiences, moving to buy Dr. Dre’s Beats electronics business.
Implication: Apple will extend its ad network and iBeacon
service to Beats streaming service to Beats streaming service, which predicts
what type of music users may like based on their location.
Action: Line up to target heavy data users who will pay
extra for streaming music and other entertainment content.
Monday, May 12, 2014
Info-Currents Weekly
Emerging Trend: Apple's iBeacon service, an opt-in geo-location system, will win over NFC (near field communication) technology with its ability to map locations in detail.
Implication: This represents an opportunity for OOH (out-of-home) marketers who are looking to bring their targets into stores. For instance, a retailer such as Best Buy will be able to push offers to those shoppers listening to music in the park and invite them to the nearest location to check out the latest digital music players.
Action: Build or partner with apps that leverage iBeacon technology. Target iPhone and other iDevice users.
Implication: This represents an opportunity for OOH (out-of-home) marketers who are looking to bring their targets into stores. For instance, a retailer such as Best Buy will be able to push offers to those shoppers listening to music in the park and invite them to the nearest location to check out the latest digital music players.
Action: Build or partner with apps that leverage iBeacon technology. Target iPhone and other iDevice users.
Tuesday, January 14, 2014
Info-Currents December '13/January '14 Issue: Ramifications of Wearable Technologies
Emerging Trend:
Photo editing apps let users create new stories while enhancing images. Snaps app allows users to add icons to
existing photos. Light bomber
captures and highlights the long exposure rays around an image.
Implication: App
developers are looking to leverage surging consumer interest in image-focused
sites such as Instagram, Pinterest, Tumblr among others. Those who will find
ways to partner with brands will increase their reach and enjoy commercial
success.
Actions: Photos
are highly sticky pieces of social content. If your audience responds to such
visual communication (e.g., moms, young adults, travelers), explore ways to
white-label the apps, avoid development cost and drive engagement.
*********************************************************************************
Emerging Trend:
Wearable technologies will match personal information with facial recognition (i.e.,
faces matched with social media profiles).
Implication: To
protect privacy and to curb inappropriate behavior, companies and public venues
(e.g., movie theatres, museums, restaurants, etc.) will need to devise
guidelines on how to use wearable technologies such as Google glasses.
Actions: Get
ready to supplement employee and communication guidelines. Make sure the added
items do not curb innovative thinking.
*********************************************************************************
Emerging Trend: People will be able to send a
‘touch’ or a ‘tickle’ to their loved ones through wireless bracelets. (Download
PSFK’s wearable technologies report here.)
Implication: Working moms will be able to stay
connected with their children through the day. Long distance romantic
relationships will get support.
Actions: If ‘touch’ is essential to your
brand (e.g., skincare, textile), then consider using these devices at events to
communicate the value of this sense and connectivity. If moms are an important
audience to your brand, explore ways to integrate these technologies to your
product line.
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